AI Insights · Timothy · July 2024
Top 5 City Building Games on Android in Peru Q2 2024
Discover the performance trends of the top 5 city building games on Android in Peru for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top five city building games on Android in Peru showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at each game's metrics.
Isekai:Slow Life from Mars-Games saw a gradual decline in weekly revenue, starting at around $1.4K in early April and dipping to approximately $500 by mid-June, before rebounding to $1.2K by the end of June. Downloads fluctuated, peaking at 4.1K in mid-April and dropping to 2.6K by the end of June. Weekly active users exhibited a steady upward trend, rising from 8.8K to 11.6K throughout the quarter.
States Builder: Trade Empire by SayGames Ltd had no revenue during this period. Downloads varied, reaching a high of 1.3K at the end of April and ending the quarter at 424. Weekly active users followed a similar pattern, peaking at 1.8K at the end of April and closing the quarter at 1.4K.
Megapolis: City Building Sim from Social Quantum Ltd also reported no revenue. Downloads remained relatively stable, with a slight peak of 960 in late April and concluding the quarter at 763. Weekly active users showed minor fluctuations, maintaining an average around 800, with a slight increase to 831 by the end of June.
The Simpsons™: Tapped Out by Electronic Arts experienced modest revenue, starting at $119 in early April and peaking at $209 in early June, before ending the quarter at $73. Downloads were consistent, ranging from 585 to 706, with a peak in late June. Weekly active users saw a minor decrease, starting at 7.2K and ending the quarter at 6.6K.
Global City: Building Games by MY.GAMES B.V. had minimal revenue, with small peaks of $183 in late May. Downloads varied, reaching a high of 1.2K in early June before declining to 312 by the end of the quarter. Weekly active users showed an overall increase, peaking at 1.4K in early June and ending the quarter at 495.
The data used in this analysis comes from Sensor Tower, where more detailed insights can be found.